Here’s a free god sim from the Shotgun King devs in which you Build The Sun

Shotgun King developers Punkcake Délicieux have quietly rolled out another ticklish oddity in the shape of Build The Sun, a work-in-progress 2D god sim. In Build The Sun you preside over a tribe of alarming yet cute inkblot creatures, who sometimes remind me of Pikmin and sometimes, of that awful ‘roided-up panther monster from the opening stretch of Another World. Your objective is, indeed, to build the sun, because there isn’t one: the game’s pastoral pixelart world is engulfed in darkness.

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Netflix’s “Team Blue” of Halo, Overwatch and God Of War vets close without a single game to their name

Netflix have shut down one of their more trumpeted video game initiatives – a Californian studio known as team “Blue” and stocked with former Halo, God Of War and Overwatch developers. It was a major plank in Netflix’s on-going efforts to extend their film and TV streaming empire to what Nic insists on calling the “greasy screen”.

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Tormenture takes the Inscryption meta-horror formula back to 8-bit gaming and the 1980s


I forgot about just-launched horror game Tormenture when ravelling together this week’s round-up of potent PC releases, but thankfully, Maw disciple Fachewachewa was on my case in the comments. It’s one of your ‘cursed video game’ videogames in the spirit of Inscryption and Pony Island, and based on a quick blast with the demo, it seems lush.

It’s set in the 1980s, a premise I now automatically find horrible because I was born in the 1980s and that was, like, a million years ago. You’re a kid who’s playing a legendary 8-bit game that’s said to be possessed by evil spirits. The experience sees you alternating between the surprisingly labyrinthine space of the game, and the increasingly threatening environment of your bedroom, where terrible toys abound. Did you have one of those phones on wheels with eyes as a kid? Whoever invented that deserves a spell in Arkham Asylum.

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How Sonar Shock became the boldest immersive sim of the year: “I don’t think a big game developer would have done it this way”

Not many people hit the refund button on Sonar Shock, the indie immersive sim that’s rated Very Positive on Steam. But those that do tend to complain they couldn’t get the hang of the controls. You can understand why. Try to strafe left to dodge an attack from a blubber monster, and you’ll instead rotate on the spot. Attempt to turn the camera with a flick of the mouse, and you’ll discover that your view remains fixed in place – the cursor moving across the screen as if searching for an icon on your desktop.

“The controls are actually one of the biggest points that make people bounce off the game,” developer Raphael Bossniak admits.

And yet they’re also a unique selling point. Where last year’s extraordinary System Shock remake embraced the interface and keyboard conventions of modern gaming, Sonar Shock leans into the experimentation of pre-Quake control schemes – long before WASD and mouselook became standardised for the sake of ease and sanity.

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Dave the Diver creator says ‘story DLC’ is coming, jokes about expanding into a ‘Dave cinematic universe’ with new games

One of last year’s best surprises was Mintrocket and Nexon’s Dave the Diver, a deeply charming and funny adventure that oscillates between deep sea exploration and being a sushi chef. The game proved a hit with critics and players alike: It scored a whopping 91% in our review, with Chris Livingston saying “I’m routinely up … Read more

The curse of horde shooter balance: Fans take to Steam in protest as Space Marine 2 gets unpopular patch—devs promise course correction within the week

If covering Helldivers 2 this year has taught me anything, it’s that balancing a horde shooter is monstrously hard—starting with an unpopular major balance patch that dented the Railgun, it wasn’t until this month that, after a big overhaul, Arrowhead started hitting the mark again. So to see Space Marine 2 now running into the … Read more

6 months after release, the studio behind Tales of Kenzera has put its team ‘on notice for redundancy’ as it scrambles to find funding

Surgent Studios was founded by actor Abubakar Salim, best known for roles as Bayek in Assassin’s Creed Origins and Alyn of Hull in House of the Dragon. It went on to make Tales of Kenzera: Zau, but times have been tough since the game’s release, and now the studio is taking a temporary hiatus. “We’ve … Read more