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Caves of Qud, our favorite science fantasy roguelike where you can clone, befriend, and eat yourself, is leaving early access in December after 15 years of development

Caves of Qud, our favorite science fantasy roguelike where you can clone, befriend, and eat yourself, is leaving early access in December after 15 years of development
Categories Video Game Reviews

Caves of Qud, our favorite science fantasy roguelike where you can clone, befriend, and eat yourself, is leaving early access in December after 15 years of development

Freehold Games, the developer duo who created Caves of Qud, is nearly ready for its deep future, science fantasy roguelike to molt its early access chitin and present itself, glistening and resplendent, to the world. After more than fifteen years in development, Caves of Qud will get its 1.0 release on December 5, 2024, culminating hundreds of updates and bringing a long-awaited final chapter for its main questline.

Even after playing well over a hundred hours of Caves of Qud, it’s difficult to convey the full breadth of surreal, emergent storytelling and systems-dense gameplay that the traditional, tile-based roguelike offers. You can play as a mutant whose genome has been warped by millennia of interdimensional influence and dire radiations, meaning every level up might leave you with wings, or horns, or new limbs—limbs which provide you with appropriate inventory slots in the dynamic equipment screen. You can find hints to the location of legendary firearms in procedurally-generated books. You can befriend a society of sentient plants, or earn their undying hatred.

I could go on for hours, and my playtime’s still only scratched Qud’s surface. As a better sampler platter of the Caves of Qud experience, it might be best to offer the powerpoint slide I presented during deliberations with my colleagues about what games deserved special consideration as we formed this year’s list of the Top 100 PC Games, where Caves of Qud currently sits at an admirable #80 slot:

(Image credit: Lincoln Carpenter)

Since pairing with publisher Kitfox Games, who we can also thank for facilitating Dwarf Fortress’s Steam release, Caves of Qud has gotten more approachable than ever, thanks to a complete UI overhaul, gamepad control implementation, and a currently in-beta tutorial that’ll arrive in full with the 1.0 launch.

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